Inside Fallout, the Gaming World’s Most Astonishing TV Hit

The post-apocalyptic TV series is back to its platform, and it's fair to say that viewers were delightfully shocked by the quality of its initial run. By illustrating the retro-futuristic, nuclear-ravaged United States through the eyes of three distinct characters, it effectively portrayed multiple facets of the gamer's adventure.

We followed Lucy the vault dweller, trying to act with integrity and discovering that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction initiate, who begins to question his cult's leadership and causes plenty of trouble in robotic power armour; and the Ghoul, a breakout character who has long since lost any ethical bearings out in the irradiated wastes.

Building Anticipation for the Second Season

The show's first season ending revealed a major secret about who helped cause the atomic conflict that trapped a population in underground vaults for hundreds of years. It also raised plenty of questions unresolved for the next installment – and, now, hopes are much greater.

“We’ll take ‘pretty good’ – let’s get that on a poster,” says Jonah Nolan.

“Starting the initial season, people were like, ‘Just don't mess it up’,” states a key figure from the games. “We’re over the moon with the feedback to the show, so now people are arriving with more enthusiasm and new expectations.”

The Mojave Beckons for the Next Installment

The second season is set in New Vegas, the location of the beloved game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and characters in the series, even if it was technically flawed at launch.

“It’s more of a desert vibe, a Mojave vibe, that’s so essential to that game,” explains Nolan. “That parched, desolate Route 66 aesthetic of the game is so much rewarding to bring into the show.”

In the series narrative, a considerable period has elapsed since the story of the New Vegas game by the time the characters make their way there. Nevertheless, the creators hint that it will honor the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is praised for its tangible quality – its creators insisted on authentic items and sets were constructed, reflecting the makeshift nature of the towns in the games.

“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a blue screen,” observes another of the showrunners. “The key objective of an adaptation, especially of a video game, is to seem like it’s tangible.”

Actually, almost everything you see on-screen is practical, even the infamously terrifying irradiated monsters known as the apex predators. In the show, they are portrayed by practical effects, and were reportedly rather intimidating up close.

A Labor of Love

The Fallout series resonates because it is made by talented film-makers who are also passionate gamers, in collaboration with the game developers behind the video games. This shared passion for the world is apparent in the finished show.

The second season is being released on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the first season. This schedule will foster a different viewing experience, something the creators themselves are eager to witness.

“It delves deeper, it’s more expansive, it’s more humorous, it has a lot of surprises,” teases Howard. “I can't wait to seeing what people think.”

Joseph Goodman
Joseph Goodman

A passionate music journalist with over a decade of experience covering indie scenes and cultural shifts.